Fragility and the Runie process
Runie has been around much longer than Dei Ex Machina, or the majority of it's predecessors. Originally, she was a character I created for roleplaying, and I was looking for a character who was, almost never angry. The kind of person who would never turn down anyone for help, but as the years went on I decided to try to look more and more into her personality, and how she avoids being upset or mad at anyone- or if she really even being honest with herself.
I think a lot of people would look at her as some kind of trope, or a character archetype, extremely two dimensional and compare her with other characters from the same medium, when in reality, I wanted her to be much more than that. The sorta person who would be goofy just to try to make someone else laugh or happy, someone who was insanely hard to put down. Of course, just making a character like that is easy, then finding out how they even became that way, is much much tougher.
I think a lot of people would look at her as some kind of trope, or a character archetype, extremely two dimensional and compare her with other characters from the same medium, when in reality, I wanted her to be much more than that. The sorta person who would be goofy just to try to make someone else laugh or happy, someone who was insanely hard to put down. Of course, just making a character like that is easy, then finding out how they even became that way, is much much tougher.
That is what Fragility is about. It crossed my idea to write out her whole life story, I felt that her past had to be told in some way, it was important to convey where she was and how she became the person she was, however, there was so much history to cover through her past, I thought it was simply better if I covered her arrival for the most part. That said, her future challenges, past, and her emotional state is something that I also want to cover in Fragility at the same time.